
Job description
We're a globally distributed and fully remote AAA co-development gaming studio looking for a Technical Artist to help push the visual identity of our upcoming stylised title. You'll bridge art and engineering by developing performant, stylised materials and helping evolve the studio's material pipelines.
Design, prototype, and implement stylised materials and surface shaders within Unreal Engine. Collaborate with Concept Artists and 3D teams to translate the game's visual identity into real-time materials.
You'll work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments. You'll also contribute to visual development and R&D efforts that push the aesthetic envelope.
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Company

Tech, Software & IT Services • Entertainment
Companion Group is a specialized development partner for game studios and publishers, focused on building and scaling Live Service games. We offer comprehensive expertise across the entire game lifecycle, from initial concept to post-launch support, with a core competency in cost-optimized server architecture, networking, data analytics, and security. Our team is comprised of industry veterans from leading companies like Xbox, Amazon, and Google, providing clients access to top-tier engineering talent proficient in Unreal Engine (C++), Unity (C#), and robust backend systems. Companion Group delivers both fully customized solutions and integration of existing services (Playfab, Accelbyte, etc.), offering a high-quality, competitive partnership for projects of any scope – from complex multiplayer experiences to narrative-driven single-player games.