
Job description
As a Senior Tools Engineer, you will report to the Lead Tools Engineer and own the development of asset pipeline tools for Apex Legends. You will design and improve systems that support content creation, packaging, and delivery.
Design and maintain asset pipeline tools and core systems, build scalable solutions for asset compilation and packaging, optimize workflows for reliability, speed, and usability, collaborate with engine, rendering, and content teams, resolve toolchain issues and manage technical debt, implement automated testing and continuous integration, mentor engineers through reviews and technical guidance.
8+ years developing tools or engine systems for games, strong C++ experience in production environments, experience building or supporting asset pipelines, familiarity with asset compilation and packaging systems, experience working with large codebases and pipelines, understanding of game engine architecture and editor workflows, experience improving performance and reliability of tools.
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Company

Entertainment
Electronic Arts (EA) is a leading interactive entertainment company that designs, develops, and publishes high-profile mobile and console games for a global audience. With a portfolio that includes iconic franchises such as FIFA, The Sims, and Battlefield, EA combines cutting-edge technology with creative storytelling to deliver immersive gameplay experiences. The company’s distinctive culture encourages collaboration across diverse teams, fostering innovation and ensuring that every employee’s ideas shape the next generation of games. EA’s commitment to community engagement and continuous learning makes it an attractive destination for professionals who want to bring play to life on a worldwide scale.