Blackbird Interactive (BBI) is an innovative Vancouver-based game studio renowned for creating immersive video games such as Homeworld: Deserts of Kharak and Hardspace: Shipbreaker. Led by a team with expertise from Pixar Canada, BBI excels in real-time strategy and PC gaming, offering cutting-edge visuals and innovative gameplay. The company's distinctive approach to creative storytelling and collaboration with leading institutions like NASA and eatART Foundation sets it apart in the industry.
Open Positions
Senior Game Designer (3Cs: Camera, Controls, Character) - 9 Month Contract
8+ years of experience in game development with strong focus on player-facing gameplay systems
Producer
5+ years experience in production/project management, technical appreciation for game development, experience with project management methodologies
Senior Level Designer
8+ years of game development experience, AAA project experience, level design fundamentals
Lead Producer
8+ years of experience in a producer/project manager capacity, strong understanding of game development cycle, and experience leading medium to large size development teams
Character Artist (8-month contract)
4+ years of experience in the game industry, strong portfolio, and essential expertise in 3D sculpting, modeling, and material definition
Level Designer
Minimum 5 years of level design experience, with ability to work independently and collaborate with other designers, artists, and engineers
Expression of Interest: Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering)
4+ years of experience in game development, strong UE5 and C++ skills, and solid understanding of real-time rendering fundamentals
General Application
Be an awesome and humble game developer, with experience developing creative products and self direction in a dynamic environment
Systems Administrator
3+ years of systems administration experience, strong Windows Server and Linux skills, experience with VMware, Active Directory, and Perforce/Git
Senior Technical Director
10+ years of experience in game development, senior engineering leadership role, and people leadership and technical decision-making
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