Blackbird Interactive (BBI) is an innovative Vancouver-based game studio renowned for creating immersive video games such as Homeworld: Deserts of Kharak and Hardspace: Shipbreaker. Led by a team with expertise from Pixar Canada, BBI excels in real-time strategy and PC gaming, offering cutting-edge visuals and innovative gameplay. The company's distinctive approach to creative storytelling and collaboration with leading institutions like NASA and eatART Foundation sets it apart in the industry.
Open Positions
Senior Gameplay Software Engineer (Unreal Engine 4)
5+ years of C++ experience in Unreal Engine, strong track record, experience shipping multiple titles
UI Artist (9-month Contract)
4+ years of experience in game development as a UI artist, expert level experience with Adobe Photoshop and Illustrator, proficiency with Adobe Animate
Quest Designer (12-month Contract)
5+ years of experience in game development, shipping a content-heavy title, and ability to work independently
Systems Administrator
3+ years of systems administration experience, strong Windows Server and Linux skills, experience with VMware, Active Directory, and Perforce/Git
Technical UI/UX Designer (10-month Contract)
At least 3 years of professional experience in UI/UX design for games, with a strong emphasis on implementation and technical problem-solving
Technical Artist - Lookdev (Contract Position)
Strong understanding of real-time rendering, experience with shaders and materials, and strong communication skills
Expression of Interest: Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering)
4+ years of experience in game development, strong UE5 and C++ skills, and solid understanding of real-time rendering fundamentals
General Application
Be an awesome and humble game developer, with experience developing creative products and self direction in a dynamic environment
Technical Artist (Contract Position)
Strong understanding of real-time content development and game art pipelines, technical proficiency across one or more art disciplines, and experience supporting or developing production tools and workflows
Lead 3D Artist (12-Month Contract)
5+ years of experience, experience leading art teams, ability to work in proprietary game engine
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