
Job description
We are looking for a talented gameplay programmer to join our team to work on an unannounced game. You will be working closely with designers and artists to turn design requirements into actual gameplay.
Build and maintain well-engineered C++ code, implement new features, work across multiple parts of the game code, solve interesting problems, and collaborate with other team members.
You will have the opportunity to take long-term ownership of features, share knowledge with peers, and level-up the team.
Company

Entertainment • Design
Paradox Interactive is a leading, global publisher of deep, replayable games. We create intellectually challenging games, with long lifespans and a vibrant player communities. Our heart and soul lies in strategy and management games but we occasionally make calculated bets in other genres where we believe there is break-out potential. Our steadily-growing portfolio includes titles from established series like Crusader Kings, Cities: Skylines, Europa Universalis, Stellaris and Hearts of Iron. Millions of people from all over the world play our games every month, and participate in their continuous development through their purchases and insights they share with us. Paradox offices are located in Sweden, France, Netherlands, Finland, and each houses creative staff, skilled in a wide variety of areas of expertise. No matter the specialization, each of us contributes to giving our players the best game experiences and value for their money and time. Everyone at Paradox is expected to know our players, why they love our games and have an awareness of how their work impacts them in the end. We foster highly-engaged communities, where we encourage our fans to share their sentiment, and empower our colleagues to turn that feedback into action that benefits both our business and fans. If that sounds good, and you share our vision, we’d love you to join us. Check out our career page: https://career.paradoxplaza.com/#jobs
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