We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5 to define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance.
Requirements
- Define and drive the visual and technical quality bar for all shaders and materials in the project.
- Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms.
- Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems.
- Manage, mentor, and inspire a team of shader/material artists and technical artists.
- Review work, provide feedback, and set standards for quality and consistency.
Benefits
- Generous Paid Time Off
- 401k Matching
- Retirement Plan