Launch and scale music games profitably through organic and non-organic channels across the globe. Manage and run multiple user acquisition campaigns across platforms (Google, Facebook, Tiktok, Applovin, ASO, etc.) and analyze data to understand user behaviors, define and execute UA strategy for new games to enter and win the target markets.
Requirements
- At least 2 year working experience in gaming Performance Marketing (SRN: Google, Facebook, non-SRN: Ironsource, Mintegral, Unity) with proven success.
- Being familiar with using mobile marketing attribution tool (e.g. Appsflyer or Adjust)
- In-app marketing experience for driving deeper conversions
- Data analysis, Strategic & Tactical planning, Problem solving
- Ability to multitask and manage deadlines in a cross-functional team, Stakeholder management
- Good communication (English writing and speaking skills)
- Customer-oriented, Innovative, Emotional intelligence
- Hunger and humble for learning, sharing, teamwork and self-development
- Resilient and adaptable under changes and uncertainties
Benefits
- Competitive salary upon experience
- 13th month salary
- Annual Performance Bonus
- Flexible working time
- Personal learning and well-being budget
- Team-building budget
- Lunch and parking allowance
- Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...)
- Engaging music events: Music Night, Amasing Night, Music schools...
- Employee Assistance Program to support mental health & well-being
- Minimum 12 days of paid annual leave, plus 10 days of paid sick leave
- 12 days working from home per year