As a Lead Technical Artist at Cloud Chamber, you will join a talented development team to help shape the technical foundations of artistic vision. You will be responsible for leading a dedicated technical team to build robust art pipelines and performance-driven systems. You will shape the technical efficiency of the art pipeline for our project, ensuring that our ambitious art output is technically feasible and ultimately bringing the richly imagined world of BioShock to life.
Requirements
- Support the Tech Art Director’s technical vision and standards for the Art department, ensuring that creative intent is translated into technically sound and performant reality.
- Must have experience creating and shipping AAA quality environments using Unreal 5 pipelines as a Principal or Lead technical artist.
- Establish and enforce the technical budgets for all art content to meet framerate and stability targets.
- Help design, build, and maintain the art production pipeline, from content creation to engine integration.
- Take ownership of the most complex technical art challenges that cannot be solved by individual contributors.
- Serve as one of the key communication links between Art, Engineering, and Design, aligning technical requirements, asset constraints, and engine capabilities.
- Identify workflow bottlenecks and problem solve with elegant solutions.
- Proactively identify and resolve systemic, high-impact performance bottlenecks within asset creation and rendering systems.
- Mentor and manage the Technical Art team, and foster their professional growth.
- Ensure that all team members (including external partners) adhere to established technical standards, naming conventions, and workflow practices.
- Worked a minimum of 8+ years in game development, with at least 3+ years in a leadership capacity on a AAA project.
- Shipped 1, or preferably more, AAA console or PC titles, from concept to launch, that has been recognized for it’s high visual fidelity and/or complex technical constraints.
- Shipped one AAA game using Unreal Engine 5.
- Previously mentored and managed a Technical Art team, fostering their growth, setting performance expectations, and distributing ownership over critical pipeline components.
- Experience supporting large AAA teams using custom Blueprints, python scripts, or other unique pipelines inside Unreal 5
Benefits