As a Technical Audio Artist, you will help contribute to our game's overall sound quality, performance and stability for Battlefield. You will work within our sound team to develop designs and systems for in-game features such as Scripted Events, Vehicles, Weapons, Game Modes, UI, VO and Music.
Requirements
- create, optimize, and maintain systems for SFX, VO and music implementation using our proprietary Frostbite engine and supporting tools.
- Follow audio direction and understand how each piece fits into and supports a readable, consistent and high-quality soundscape.
- Assist teammates and demonstrate an understanding of our audio pipeline and how audio integrates with game features across the project.
- Work with several departments, pods and strike teams to help achieve excellent pairing of audio and audio systems with their creations.
- Author and maintain efficient workflow and validation tooling.
- Work with engineers to ensure audio systems and tools are performant.
- Work with QA to plan and support audio tests.
- Provide clear documentation for colleagues.
- Participate in scope assessment, priorities and planning.
- Participate in building a stronger audio community across multiple studios within EA.
Benefits
- healthcare coverage
- mental well-being support
- retirement savings
- paid time off
- family leaves
- complimentary games