Software Engineer position at Electronic Arts, creating next-level entertainment experiences, working with internal EA teams, and supporting Mobile titles as a Software Engineer II. The position is hybrid remote/in-office.
Requirements
- 3+ years of experience as a software engineer
- Object-oriented/scripting languages (e.g. Python, Groovy, C#, Java, or Ruby)
- Implement CI/CD pipelines (e.g. Jenkins, GitLab CI)
- Source control management tools (e.g. Perforce, Git)
- Configuration management tools (e.g. Chef, Ansible, Terraform, and Packer)
- Cloud platforms (e.g. AWS, GCP, Azure)
- Containerization technologies (e.g. Docker, Kubernetes)
- Secrets management tools (e.g. Vault)
- Artifact repositories (e.g. Artifactory, NPM, NuGet)
- Virtualization environments and tools (e.g. VMs, vSphere)
- Data and Observability tools (e.g. Splunk, Grafana, New Relic, Open Telemetry)
- Agile familiarity
- Collaboration skills
Benefits
- Paid time off (3 weeks per year to start)
- 10 days per year of sick time
- Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement plan to regular full-time employees