We're looking for a Technical Artist with a strong focus on tools and pipeline development to help scale content production for a AAA environment. You'll work at the intersection of art and engineering, building robust, scalable workflows that enable teams to deliver high-quality content efficiently.
Requirements
- 3-5 years of experience developing production-ready tools and pipelines for game development or a closely related field
- Strong scripting/programming skills (e.g., Python, C#, or similar)
- Experience building tools in DCC applications (e.g., Maya, Blender, Houdini)
- Familiarity with game engines (e.g., Unity, Unreal) and asset integration workflows
- Solid understanding of art production pipelines and real-time constraints
- Experience with version control systems (e.g., Git, Perforce)
- Problem-solving mindset with the ability to balance technical constraints and artistic goals
- Strong communication skills and ability to work across disciplines
Benefits
- Paid vacation
- 10 days per year of sick time
- Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement plan
- Bonus and equity