IGT is redefining the future of gaming and digital entertainment on a global scale. The Spine Animator III is responsible for producing high-quality 2D animations for player-facing gamification features and interactive UI components.
Requirements
- Strong hands-on experience with Spine (Esoteric Software) in production environments.
- Solid background in 2D animation principles (timing, easing, anticipation, mesh deformation, loops).
- Experience animating UI elements and characters for games or interactive products.
- Ability to work with layered illustration files and structured asset pipelines.
- Understanding of real-time animation constraints (state machines, atlases, draw calls).
- Experience working in cross-functional teams with designers and developers.
- Portfolio demonstrating Spine-based animation work (game or real-time focused).
Benefits
- Generous Paid Time Off
- 401k Matching
- Retirement Plan
- Tuition Reimbursement