Kabam is seeking a Senior Technical Audio Designer to create and implement in-game audio in Unity, working closely with designers and engineers to deliver an immersive player experience.
Requirements
- Strong hands-on experience creating foley, UI/menu sounds, and character audio for games.
- Proven ability to implement audio systems in Unity, including real-time mixing, triggers, and interactive behaviors.
- Experience with audio middleware such as Wwise or FMOD is a plus.
- Proficiency with audio production tools such as Pro Tools, REAPER, and common plugins (Waves, iZotope, etc.).
- Familiarity with scripting or coding for audio implementation (C#, Python, Lua, or similar).
- General understanding of music theory, to communicate music needs and audio direction to external partners (composers, ip holders).
- Strong understanding of audio pipelines, technical workflows, and optimization for multiple platforms.
- Excellent problem-solving skills and ability to iterate on creative and technical solutions.
- Effective communication and collaboration skills for working with designers, composers, engineers, and producers.
- Attention to detail and ability to maintain high-quality audio standards across complex projects.
- 5+ years of professional experience in game audio design and implementation.
- Demonstrated experience shipping audio in at least one completed game title (AAA or high-quality indie titles preferred).
- Experience working closely with multidisciplinary teams (designers, composers, engineers, producers).
- Experience troubleshooting and debugging audio issues in a live game environment.
Benefits
- Competitive hourly rate of $55-$70
- Flexible work schedule