We are looking for a Senior Character Artist who is passionate about creating high quality, game-ready characters. This is a hands-on role focused on delivering realistic or stylized characters that meet AAA quality standards while fitting technical and pipeline requirements.
Requirements
- Create high-quality 3D characters (realistic or stylized) from concept to final in game asset
- Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy
- Creating cloths using Marvelous designer and strong understanding of cloth folds
- Produce game-ready topology, UVs, and optimized meshes
- Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props
- Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing
- Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus.
- Ensure assets meet technical constraints (polycount, texture budgets, LODs)
- Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues
- Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance
- Strong knowledge of human anatomy, proportions, and facial structure
- Expert proficiency in ZBrush, Maya/Blender, Substance Painter, Marvelous Designer
- Experience with realistic head likeness matching
- Solid understanding of PBR workflows
- Experience creating hair cards and understanding hair shading
- Knowledge of AAA game pipelines and real-time asset creation
- Ability to work independently and take ownership of character assets
- Strong eye for detail, form, and material definition