The Senior Rigging Artist is responsible for building robust, scalable character, creature, and prop rigs in Maya, balancing technical execution with mentorship and cross-department collaboration.
Requirements
- Expert-level rigging in Maya using joints, constraints, and utility nodes
- Deep understanding of Matrix math and the architecture of Maya
- Strong understanding of anatomy, deformation, and facial rigging setups
- Proficient in Python / Pyside for scripting and automation
- Solid communicator with strong problem-solving skills
- Comfortable working independently on complex rigging tasks
- Experience with Git and GitLab or equivalent
- Familiarity with OpenMaya and/or C++
- Familiarity with USD rig publishing and referencing
- Understanding of Houdini-based CFX
- Experience with facial rigs, correctives, and driven systems
- Ability to review and maintain rig templates and standards
- Confidence working with pipeline and tools teams