As a Principal Technical Artist, you will help create the League of Legends universe and other Riot Games content by building tools, maintaining pipelines, and providing technical support for artists. You will be responsible for designing foundational systems for world editing, building core components of the world editing toolset, and partnering with Creative Leads and Engineering to design workflows that amplify art direction and drive efficient content creation.
Requirements
- 8+ years of experience as a Technical Artist, with a strong emphasis on worldbuilding or environment art systems.
- Expert-level knowledge of Houdini or equivalent content tools, with hands-on experience building environment systems at scale.
- Experience designing systems for architectural, city, or world content, with an eye toward visual fidelity and layout utility
- Mastery of Unreal Engine 5’s worldbuilding stack, including material systems, world partitioning, landscape tools, instancing, and asset streaming.
- Deep understanding of environment content creation pipelines, with expert-level proficiency in tools such as Maya, Blender, ZBrush, etc.
- Advanced scripting capabilities in Python, Blueprint, and similar languages, used to create, maintain, and document tools used across disciplines.
- Proven experience collaborating across departments, balancing technical, artistic, and design goals in a high-complexity game environment.
- Strong systems thinking, with a track record of designing pipelines that scale across multiple teams, biomes, or content types.
Benefits
- Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
- Medical, dental, and life insurance
- Parental leave for you, your spouse/domestic partner, and children
- 401k with company match