Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients.
Requirements
- 10+ years hands-on experience working on studio pipelines as a pipeline engineer or technical artist
- Experience developing and maintaining production-level plug-ins and automations, and debugging and optimizing VFX asset workflows
- Deep technical understanding of Maya and other DCC software packages and how assets move between them in production
- Experience with databases, version control, and production management software such as Kitsu, FTrack, etc
- Experienced in Python, Maya API, other languages a plus
- Familiarity with network render queuing systems
- General understanding of networking and performance issues
- Excellent communicator and collaborator
- Ability to prioritize tasks and manage project goals with minimal supervision
- Detail oriented and able to multi-task
Benefits
- Competitive Market Leading Pay
- 25-30 days - Paid Time Off (PTO) / Holiday
- 100% Company paid medical/dental/vision/plans
- Health Savings Account (HSA)
- Dependent Care Flexible Spending Account (FSA)
- 401(k) Matching with no cliff vest