PlayStation is looking for a Senior Graphics Engineer to design and implement high-quality, game-like rendering scenarios that evaluate, validate, and showcase new graphics features. The ideal candidate will have deep expertise in real-time rendering, ideally with PlayStation 5 graphics APIs or comparable low-level console or modern graphics APIs, and a proven ability to deliver robust, scalable solutions while collaborating effectively with globally distributed teams.
Requirements
- 6–10+ years of professional experience in software engineering, with a strong focus on game development or real-time rendering.
- Expert-level C/C++ with significant experience in game or game engine development (e.g., memory systems, job systems, low-level optimization).
- Deep experience in real-time rendering, ideally with PlayStation 5 graphics APIs or comparable low-level console / modern graphics APIs (e.g., Vulkan, DirectX 12).
- Strong understanding of GPU architecture, rendering pipelines, and performance trade-offs across CPU/GPU boundaries.
- Advanced proficiency in HLSL (Shader Model 6) and modern shader development techniques.
- Proven ability to debug, profile, and optimize complex systems across CPU and GPU.
- Demonstrated ability to design systems and make sound technical trade-offs.
- Strong collaboration and communication skills, with experience working across globally distributed teams.
- Experience with modern development practices (e.g., SCRUM) and collaborative workflows using GitHub.
- Degree in Computer Science, Mathematics, or equivalent experience in a practical setting.
Benefits
- Discretionary bonus opportunity
- Hybrid Working (within Flexmodes)
- Private Medical Insurance
- Dental Scheme
- 25 days holiday per year
- On Site Gym
- Subsidised Café
- Free soft drinks
- On site bar
- Access to cycle garage and showers