We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini.
Requirements
- 3-5+ years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment
- Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques
- Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers
- Proven experience developing and supporting production pipeline tools and asset delivery
- Experience leveraging the Houdini API and other DCCs like Katana
- Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation
- Strong verbal and written communication skills, with a collaborative approach to problem-solving
- Capable of delivering on multiple competing priorities with little supervision