As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.
Requirements
- Full proficiency in software packages and tools of the games industry listed below
- 3ds Max/Maya
- Substance Painter
- Zbrush
- Photoshop
- PBR workflow
- Surface knowledge on the following softwares and tools
- Blender
- Intermediate proficiency in the following tools
- Unreal Engine Character Setup
- Unreal Engine Rendering (Lighting, Rendering)
- Highly proficient in one of the following disciplines and/or intermediate in all of them
- Human Anatomy
- Creature Anatomy
- Hard Surface Modeling
- Cloth Sculpting or Simulation
- Passion for game development
- Proficiency in Game Engine technologies such as Unreal with asset integration
- Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking
- Familiarity with other game engines (Unreal Engine, Unity, etc.)
- Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc)
Benefits
- Flexible Hours
- Paid Time Off
- Health Insurance
- Career Development
- Relocation Assistance
- Games Night!