Wargaming is looking for a Render Developer to join our Game Engine Development team to implement new and improve existing graphic features, refactor code, fix graphic bugs, and create tech documentation.
Requirements
- 2+ years of experience in commercial C++ development
- Experience in any graphics API (DirectX, Vulkan, OpenGL)
- Experience in writing shaders (GSL, HLSL)
- Basic knowledge of linear algebra (vectors, matrices, quaternions)
- Experience in creation of own 3D demo applications or creation of own engine
- Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
- Understanding the graphics pipeline and GPU architecture
- Practical knowledge of DirectX 11/12/Vulkan
Benefits
- 5 weeks of Annual Leave per calendar year
- Additional paid time off
- Career development and education opportunities within the company
- Home internet reimbursement
- Gym membership through Urban Sports Club - Package M
- Mental well-being program (iFeel)
- Monthly public transportation ticket
- Language classes
- Company pension scheme with a company contribution up to 150 EUR per month
- Personal Gaming Account
- Coffee, fruits, and snacks in the office
- Company events
- Seniority Awards
- Referral program