Hangar 13 is an internal 2K development studio specializing in AAA video game experiences across major platforms. Based globally with offices in Brighton (UK), Brno & Prague (Czech Republic), and the US, the company fosters a collaborative environment for top talent to create engaging games. Focused on quality and sustainability, Hangar 13 aims to provide professional growth opportunities while delivering immersive storytelling.
Open Positions
Senior Gameplay Animator
5+ years of experience in game development with a strong focus on character animation, experience working with mocap animation, knowledge of classic animation principles and body mechanics
Lead Producer
5+ years of experience as Senior Producer, strong strategic planning, and risk management capabilities
Lead Technical Artist - Shaders
7+ years' experience in the games industry, expertise in Unreal Engine 5, and a strong understanding of PBR workflows and physically-based shading models
Senior Gameplay Designer
3+ years of experience in Gameplay Design, shipped AAA game titles, and strong technical expertise
Senior Gameplay and Animation Engineer
5-10 years of experience in programming and game development, shipped one or more AAA game titles, advanced proficiency in C++, linear algebra, 3D Maths and strong familiarity with Object-Oriented (OO) design principles
Lead Technical Artist - Tools and Pipeline
2+ years of experience as a Senior or Lead Technical Artist with pipeline and tools focus
Lead Technical Artist - Shaders
7+ years' experience in the games industry, expert-level proficiency in Unreal Engine 5, strong understanding of PBR workflows, and leadership skills
Lead Technical Artist - Tools and Pipeline
2+ years of experience in the games industry, strong problem-solving, communication, and leadership skills
Lead VFX Artist
7+ years of VFX experience, expert-level proficiency in UE5, strong portfolio, solid understanding of real-time rendering, particle systems, physics, and performance constraints, proven leadership experience, excellent cross-discipline collaboration, communication, and problem-solving skills
Lead Lighting Artist
5+ years of experience in lighting and Unreal Engine, with a strong portfolio and knowledge of lighting fundamentals, real-time rendering constraints, and grading and colour pipelines
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