We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5 to define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance.
Requirements
- Define and drive the visual and technical quality bar for all shaders and materials in the project.
- Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms.
- Lead R&D into UE5's advanced rendering features to enhance the project's material systems.
- Partner with the Art Director to ensure materials support the game's overall art direction and style.
- Create and maintain a library of modular, reusable, and performant shaders and materials.
- Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project.
- Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions.
- Optimize materials for memory, draw calls, and runtime performance across platforms.
- Manage, mentor, and inspire a team of shader/material artists and technical artists.
- Review work, provide feedback, and set standards for quality and consistency.
- Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations.
Benefits
- Paid Time Off
- 401k Matching
- Retirement Plan
- Visa Sponsorship
- Four Day Work Week
- Generous Parental Leave
- Tuition Reimbursement
- Relocation Assistance