Hangar 13 is looking for an experienced Mission Designer to join the team in Brighton and help to form the core of a new design group. As a Mission Designer, you will document, build, implement, bug-fix and “own” your mission ideas, overseeing them from concept through to final release.
Requirements
- Strong design skills, both on paper and in-engine
- Create 3D layouts that leverages Players’ drives to craft an intuitive flow
- Ability to script in Blueprint or similar systems to deliver high-quality experiences, as well as support in the debugging of other people’s work
- Strong collaboration skills, able to work well with team members from multiple other disciplines and in other locations
- Passion for developing crafted narrative-driven experiences
- Self-motivated and proactive, always looking to learn and improve
- Shipped one or more AAA game titles in a Level Design or similar position
Benefits
- Equal employment opportunity
- Reasonable accommodation for individuals with disabilities