We're looking for a Technical Artist with strong Unity experience to own how the game feels in motion inside the engine. This role sits at the intersection of art, motion, and engineering, focused on building reusable systems that make core gameplay moments feel premium and responsive.
Requirements
- 5+ years of experience in games with Unity as a primary engine
- Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes
- Solid understanding of mobile performance constraints and how to work within them
- Proficiency with core Unity animation and VFX systems
- Strong C# skills for both runtime and editor tooling
- Experience building reusable, scalable systems rather than one-off solutions
Benefits
- Paid in USD (bi-monthly: every 15th and 30th)
- Up to 14 days of Paid Time Off annually (starting Day 1)
- Observance of Holidays per company guidelines