The opportunity to work on adapting PolySpatial to stream Unity content into other game engines and 3D environments, building the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.
Requirements
- Networking Fundamentals: Solid experience with transport layers, packet serialization, synchronization, and RPCs in real-time applications.
- Game Netcode Experience: You've shipped multiplayer features or titles where you implemented or significantly extended the networking layer
- Debugging Skills: You know how to diagnose and fix complex race conditions and network desync issues.
- C++ and C# Proficiency: Comfortable writing high-performance, low-level networking and systems code in both languages
Benefits
- Comprehensive health, life, and disability insurance
- Commutte subsidy
- Employee stock ownership
- Competitive retirement/pension plans
- Generous vacation and personal days
- Support for new parents through leave and family-care programs
- Office food snacks
- Mental Health and Wellbeing programs and support
- Employee Resource Groups
- Global Employee Assistance Program
- Training and development programs
- Volunteering and donation matching program