Welevel is an innovative game studio based in Munich, developing Solid River, a AAA survival game with deep city-building mechanics. We are seeking an Environment Artist to craft natural landscapes and biomes for the game.
Requirements
- 3+ years of experience as a Environmental Artist in game development, with a focus on procedural content generation
- Deep expertise in Unreal Engine and procedural workflows
- Strong understanding of world-building techniques, landscape generation, and instancing methods
- Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering
- Solid programming/scripting skills in C++, or HLSL
- Familiarity with shader development and performance optimization for large environments
- Strong artistic sense and ability to balance procedural generation with creative direction
- Ability to debug and optimize complex pipelines
Benefits
- Competitive salary and benefits package
- Relocation assistance
- Opportunity to innovate in AI-driven and procedural game development