
Job description
Join us at Electronic Arts in Birmingham, where you will help shape the future of Formula One games as a Shader-focused Senior Technical Artist. You will report to the Technical Art Director and work closely with our Technical Art team, combining creativity and technical expertise to bridge artists, engineers, and designers.
Implement, and maintain high-quality shaders for our proprietary engine and 3ds Max, improving visual fidelity across characters, environments, and vehicles. Collaborate with rendering engineers and artists to prototype and integrate new visual features, ensuring consistency and performance across all asset types.
5+ years of experience with a digital content creation package such as 3ds Max or Maya, including asset integration for real-time projects. Experience writing, debugging, and improving shaders using HLSL (or GLSL) for game engines and DCC tools.
Company

Entertainment
Electronic Arts (EA) is a leading interactive entertainment company that designs, develops, and publishes high-profile mobile and console games for a global audience. With a portfolio that includes iconic franchises such as FIFA, The Sims, and Battlefield, EA combines cutting-edge technology with creative storytelling to deliver immersive gameplay experiences. The company’s distinctive culture encourages collaboration across diverse teams, fostering innovation and ensuring that every employee’s ideas shape the next generation of games. EA’s commitment to community engagement and continuous learning makes it an attractive destination for professionals who want to bring play to life on a worldwide scale.
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Electronic Arts

Electronic Arts
Electronic Arts

Electronic Arts
Electronic Arts

Electronic Arts