Wargaming is looking for a Render Developer to join our Game Engine Development team to work on development of a cross-platform game engine written in C++. The role involves implementing new and improving existing graphic features, refactoring and optimizing code, and creating tech documentation.
Requirements
- 2+ years of experience in commercial C++ development
- Experience in any graphics API (DirectX, Vulkan, OpenGL)
- Experience in writing shaders (GSL, HLSL)
- Basic knowledge of linear algebra (vectors, matrices, quaternions)
- Experience in creation of own 3D demo applications or creation of own engine
- Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
- Understanding the graphics pipeline and GPU architecture
- Practical knowledge of DirectX 11/12/Vulkan
Benefits
- 21 days annual leave
- Additional paid time off
- Sick Leave
- Maternity Leave
- Career development and education opportunities
- English Language courses
- Premium Private Health Care
- Mental well-being program
- Onsite gym and spa
- Free parking
- Free drinks-equipped kitchen
- Hellenic Bank benefits
- Employee discounts
- Personal Gaming Account
- Onsite canteen